| Conditions | 1 |
| Paths | 2 |
| Total Lines | 86 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 3 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /* globals Ziggurat */ |
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| 10 | function(numberFilter, $sce, $locale, data) { |
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| 11 | let formats = $locale.NUMBER_FORMATS; |
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| 12 | this.gaussian = new Ziggurat(); |
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| 13 | this.poisson = new Poisson(); |
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| 14 | |||
| 15 | this.getHTML = function(resource) { |
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| 16 | let html = data.html[resource]; |
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| 17 | if (typeof html === 'undefined') { |
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| 18 | html = data.resources[resource].html; |
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| 19 | } |
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| 20 | if (typeof html === 'undefined') { |
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| 21 | return resource; |
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| 22 | } |
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| 23 | return html; |
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| 24 | }; |
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| 25 | |||
| 26 | this.prettifyNumber = function(number) { |
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| 27 | if (typeof number === 'undefined' || number === null) { |
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| 28 | return null; |
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| 29 | } |
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| 30 | if (number === '') { |
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| 31 | return ''; |
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| 32 | } |
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| 33 | if (number === Infinity) { |
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| 34 | return '∞'; |
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| 35 | } |
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| 36 | if (number > 1e6) { |
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| 37 | // Very ugly way to extract the mantisa and exponent from an exponential string |
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| 38 | let exponential = number.toPrecision(6).split('e'); |
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| 39 | let exponent = parseFloat(exponential[1].split('+')[1]); |
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| 40 | // And it is displayed in with superscript |
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| 41 | return numberFilter(exponential[0], 4) + |
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| 42 | ' × 10<sup>' + |
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| 43 | this.prettifyNumber(exponent) + |
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| 44 | '</sup>'; |
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| 45 | } |
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| 46 | return mangleCeroes(number, 4); |
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| 47 | }; |
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| 48 | |||
| 49 | // FIXME: it turns out we need this abomination since default numberFilter |
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| 50 | // uses 3 decimals and we need 4 (for the isotopes proportions precision) |
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| 51 | // and if you use decimals, it attaches 0's at the end |
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| 52 | function mangleCeroes(input, fractionSize) { |
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| 53 | //Get formatted value |
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| 54 | |||
| 55 | let formattedValue = numberFilter(input, fractionSize); |
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| 56 | //get the decimalSepPosition |
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| 57 | let decimalIdx = formattedValue.indexOf(formats.DECIMAL_SEP); |
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| 58 | //If no decimal just return |
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| 59 | if (decimalIdx === -1) { |
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| 60 | return formattedValue; |
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| 61 | } |
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| 62 | |||
| 63 | let whole = formattedValue.substring(0, decimalIdx); |
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| 64 | let decimal = (Number(formattedValue.substring(decimalIdx)) || '').toString(); |
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| 65 | |||
| 66 | return whole + decimal.substring(1); |
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| 67 | } |
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| 68 | |||
| 69 | this.randomDraw = function(number, p) { |
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| 70 | let production; |
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| 71 | let mean = number * p; |
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| 72 | if (p < 0.01) { |
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| 73 | // using Poisson distribution (would get slow for large numbers. there are fast formulas but I don't know |
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| 74 | // how good they are) |
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| 75 | production = this.poisson.getPoisson(mean); |
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| 76 | } else { |
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| 77 | // Gaussian distribution |
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| 78 | let q = 1 - p; |
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| 79 | let variance = number * p * q; |
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| 80 | let std = Math.sqrt(variance); |
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| 81 | production = Math.round(this.gaussian.nextGaussian() * std + mean); |
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| 82 | } |
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| 83 | if (production > number) { |
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| 84 | production = number; |
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| 85 | } |
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| 86 | if (production < 0) { |
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| 87 | production = 0; |
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| 88 | } |
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| 89 | return production; |
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| 90 | }; |
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| 91 | |||
| 92 | this.trustHTML = function(html) { |
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| 93 | return $sce.trustAsHtml(html); |
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| 94 | }; |
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| 95 | } |
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| 96 | ]); |
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| 97 |
This checks looks for references to variables that have not been declared. This is most likey a typographical error or a variable has been renamed.
To learn more about declaring variables in Javascript, see the MDN.